MessagingService Release

Will there ever be a way to simulate multiple servers in studio? This way we could assert that data is being sent and received how we’d like.

10 Likes

@Seranok

Was the Data Size Limit of 1Kb removed?

I’ve been searching for 15 minutes and I didn’t find as much information as I would like.

Will the Service receive other changes later on?

I want to use it for my games but I need to make sure that it is reliable as I do not want my Games to randomly break.

7 Likes

I’m afraid GlobalDataStore:OnUpdate may have been deprecated too hastily. I still have a use case not covered by MessagingService. I have a game management plugin that I wrote and use in Studio to send messages to servers in order to toggle our own fast flags, trigger server shut down sequences, or modify the ban list. It took advantage of OnUpdate in order for these servers to receive the messages.

Please make it possible to send messages to live servers using MessagingService from a plugin in Studio and from the Studio Command Bar.

14 Likes

Deprecated functions can still be used, it’s just not recommended.

3 Likes

Man, this is so great. I was thinking about doing cross-server play where everyone is in a single game world, no matter what server they’re in, and this will be perfect!

His purpose is to notify the reason why GlobalDataStore:OnUpdate shouldn’t have the Deprecated status, because Outdated features can be suddently removed, hence his game could be broken anytime.

5 Likes

This topic was automatically closed 120 days after the last reply. New replies are no longer allowed.