PanseRBes
(pansrr)
December 14, 2023, 9:59am
#1
Why is my PublishAsync yields the code but like hours ago it doesnt?
Ive been searching in the devforum, ppl says its roblox problem, does anyone got the same problem and if u have a solution plz help!
EDIT :
Ive also tried to change the Message Channel but it still doesnt work!
2 Likes
PanseRBes
(pansrr)
December 14, 2023, 10:34am
#2
also this was in studio as u can see, studio and in game works the same idk if that will affect the system or not, also please help if u know !
1 Like
PanseRBes
(pansrr)
December 14, 2023, 12:17pm
#3
brah, my dum self, i forgot that i dont publish it to the real game and playing it on the file studio! really sorry to anyone who trying to help but doesnt know
2 Likes
BILLKANAVOS
(SleepyKnvss)
December 14, 2023, 12:17pm
#4
Try using task.spawn()
.
Replace line 82 with:
task.spawn(function()
MessagingService:PublishAsync("unit_pull2",{Player.Name,shiny,corrupt,evolved,heavenly,qm,unit_index})
end)
PanseRBes
(pansrr)
December 14, 2023, 12:18pm
#5
thanks for trying to help, but i just forgot to use the published game version! really sorry to u!!
2 Likes
system
(system)
Closed
December 28, 2023, 12:19pm
#6
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