Metal material acts weird with light

I’m working on the map for one of my games, and there is one thing about the metal material that bothers me. It seems to “retain” light, I could walk from a bright area to a darker one and a part with a metal material will look like it’s still under light for a few seconds before it fades.
Is there a way to fix this? (I’m using future for lighting)

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that’s one of the weird bugs with future lighting, sometimes when you move your camera around fast, you can visibly see light fading away, probably since it temporarily disables light shadows/does something else with the light to prevent lag or for optimization reasons, and then turns it back on when your camera faces that way, but i’m not exactly sure

as for a fix, i do not really know, i experience similar things but they don’t really bother me, but i’d suggest to mess around with shadows, both in the lighting section of the explorer as well as individual lights

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It might be the reflection map roblox is auto generating and it doesn’t fade out fast enough (turn environmentdiffusescale and environmentspecularscale to 0 to see if it’s actually the reflections)

I tried this, it just make darkness pitch black and removes reflections entirely.