I want to try making a metal sheet with holes in it. Something like the photo below, but I don’t really know how to do it. Should I just add a bunch of small cylinder parts and use negate + union to make it, is there another, simpler way to do it?
For something like this maybe make a .png Decal to put on both sides of a transparent Part.
Either that or create a Mesh because if you did this using a Union with a whole bunch of round holes there would be a massive amount of tris (faces) on the Union which could be bad for performance.
Use a surfaceappearance/materialvariant instead to make use of normals maps.
any normal map with holes will do, here’s something I found real quickly:
might need to invert the direction tho (invert green channel).
Like Scottifly said, please use a texture. Modelling that kind of detail is a bad practice.
If you’re doing store shelves, I’d suggest making it look like a pegboard type deal:
Here, I’ll show you the properties of the texture I use:
I encourage the idea mentioned by @Gucci_Dabs222 , surface appearance will make the best of the effect to the mesh and will also not impact too much on the user’s framerate.
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