Hey there! I’ve been tasked with planning and building a pool deck in real life for my backyard, so I’ve decided to use Roblox to visualize and mess around with it.
I drew a sketch already, however, it’s not scaled properly, so i went into blender and modeled the pool (1.22 Meters tall; 4.57 Meters wide.)
And since then I’ve noticed how converting meters to studs has caused the size to be simply wrong, here’s an image:
(On the left, is a converted pool. On the right, a real life pool)
I’m guessing a single stud is 10 cm, so 1 meter would be 10 studs… but it doesn’t work.
I’m actually considering importing a 1 meter ruler to size stuff properly.
What could cause it:
I’m very stupid and i’m not doing basic math properly (if 100 cm is 1 meter; 1 stud = 10 cm; 10*10 = 100; 10 studs = 1 meter)
Blender scaled it incorrectly (probably not it since the pool actually looks like that)
I actually have to use a very complicated formula to scale it properly (i doubt it since in my head, its all proportionate, meaning it would still be incorrect)
TLDR:
Blender meters don’t convert properly to Roblox studs. Help.
Roblox Studio isn’t the right place to create accurately scaled models, especially when you are making real life objects that will cost money to make. You’re just making yourself suffer unnecessarily.
Roblox incorrectly scales an object on the X and Z axis while the Y axis is scaled properly
However, Roblox automatically converts the X and Z axis so the mesh looks the same:
While listening to Oppenheimer’s theme, I’ve finally figured it out.
Roblox does in fact incorrectly scale the X and Z axis, so taking that into consideration:
Original model: X: 4,57; Y: 1,22; Z: 4,57
Roblox model: X: 9,167; Y: 1,22; Z: 9,167
9,167 / 4,57 = 2,005
Y AXIS: (in case you’ll scale the model later, otherwise optional)
centimeters * Yaxis = NewYaxis (centimeters being how many cm you think there are in a stud, i’ll be going with 10cm)