Methods to making a player not move in air

  1. What do you want to achieve?

I want to make a wall climbing system. More specifically, I’m looking for ways I can make a player not move while they are wall climbing because I don’t want them to be always falling.

  1. What is the issue?

I don’t know how to make a player not move when they are wall climbing. They would just go in the freefall state. I would also like to note that the video below is not really functional since I have no idea how to make wall climbing and i’m piecing different things together.

  1. What solutions have you tried so far?

I’ve tried looking at various topics regarding wall climbing but nothing has come similiar to what im specifically trying to achieve. I’ve tried using vectorforces even though I knew that other objects could interrupt their physics. I was thinking of using alignposition but I don’t think I should have to use 2 attachments to make a player not move in a single position.


(The effects of wall climbing effect me while im not on the wall because I haven’t adjusted the script to shut down the wall climbing)

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found solution btw, I just used assemblylinearvelocity, it’s not really efficient but it gets half the job done since the character is still kind of falling.

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