Michael's Zombies Public Announcements

Hello everyone, this announcements board is intended to share important information regarding the game’s development with the average user. Be sure to check back every now and then to stay posted!

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DEVELOPMENT UPDATE!

Hello everyone! Just here to give you all a development update so you aren’t in the dark.

First things first… WE ARE AWARE OF THE BUGS! Chances are, if you’ve encountered something wrong up until this point, we already know about it!
We will be slowly fixing and making improvements to gameplay and other parts of the game over time.

“Slowly fixing?”. Kyle and I are both quite busy in real life, and aren’t able to dedicate lots of time to the game right now.
We want to make it very clear that we think about the game quite often, and we haven’t forgotten about you or anything else!

So, when can we expect the next update? Well, to be quite honest, it’s unclear at the moment. There are a lot of features that we want to add, and a lot we want to fix and improve. We also want to further flesh out the Michael storyline.

The reality is, it will probably be a while before another major update lands in your lap. That’s not to say we wont try and add some bits of content here and there when we can. Remember, the game is free!

Something else I’d like to clear up.

Right now, we are not looking to onboard new team members (developers and testers). We will be doing it in the future, but
as mentioned above, we are not ready yet. (There is no new content ready for testing.) If you find someone attempting to inquire about a position, do us a favor and refer them to this announcement.

That is all from us for now. Thank you all so much for playing, we are truly grateful.

We will continue to keep you posted.

Kyle & Joe

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Hey all, some BUG FIXES have been published to the game. Here’s what we fixed:

  • Fixed major memory leak with Friend-bombs. Servers shouldn’t slow down quite as much, and should help with overall game performance.
  • Added custom Michael 115 mix music to Der Riese game over screen.
  • The badge ‘Midnight Giant’ will now be award when hitting round 15 without power being on; you no longer need to hit the switch.
  • Fixed bug where players would teleport into the teleporter effect room when spawning into a new match, without leaving the main menu.
  • Fixed bug where guns would sometimes aim-down-sights when purchasing the mystery box, wall weapon, or pack-a-punch.
  • Fixed bug where Mobile controls would not load when spawning into the game while typing on the emoji keyboard in the chat.
  • Fixed bug where box would sometimes randomly break, especially in slower servers.
  • Buffed the B93R Raffica.
  • Patched the out of bounds collisions hole on ‘Lighthouse’.
  • Fixed issue where gun system sometimes breaks when going down right when spawning.

Thanks for your patience.

Kyle & Joe

Hey everyone, our big update dropped, and I wanted to give you some details as to what is going on.

We have implemented a matchmaking system using Roblox’s services. Unfortunately, Roblox isnt really designed to handle matchmaking on this scale. The menu servers arent getting the most up-to-date information from the game servers, which is why it very frequently says ‘Server is full!’.

We have published a small fix to help with this, but it isnt enough.

We are pushing the Roblox’s service to its absolute limit, and cant make it any better without trying to create our own external database. It might not make sense to all of you, but just know we are aware and are trying our best to make things better.

Thanks.

Kyle and Joe

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