Micro Uzi's animation not working correctly

Hello there!

I’m having trouble with a Duel Micro Uzi’s animation, well, animations. Anyway, the issue is that the animation(s) doesn’t play correctly as seen here:


This is what the animation should do.


What the animation actually does. (Note that the Shotgun animations work perfectly fine.)

As seen in the two videos, the Uzi’s aren’t animated (Besides the Ejection Port), so it’s positioned weirdly.

Motor6D Code:

-- Server Script
game.Players.PlayerAdded:Connect(function(plr)			
	plr.CharacterAdded:Connect(function(char)		
		local M6DL = Instance.new("Motor6D", char["Right Arm"]) -- or the part that you have decieded
		M6DL.Name = "GripL"
		M6DL.Part0 = char["Right Arm"]
		--
		local M6DR = Instance.new("Motor6D", char["Left Arm"]) -- or the part that you have decieded
		M6DR.Name = "GripR"
		M6DR.Part0 = char["Left Arm"]

		char.ChildAdded:Connect(function(child)
			if child:IsA("Tool") and child:FindFirstChild("GripPartL") then
				M6DL.Part1 = child.GripPartL
			end
			if child:IsA("Tool") and child:FindFirstChild("GripPartR") then
				M6DR.Part1 = child.GripPartR
			end
		end)
	end)
end)
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edit: nvm the motor6d’s were swapped

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