Microphone On By Default & Cannot Mute

Camera is unaffected as it is disabled by default, only microphone is problematic. The workaround of “turn of voice chat” isn’t very helpful especially when disabling microphone access makes it so you can’t hear anyone else, other workarounds previously mentioned (such as changing input device on-join to refresh voice chat) are much more helpful to the situation.

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Whilst those workarounds do work, they might not be reliable as they are a little too hacky for my liking. I did mention disabling microphone access does not allow you to hear other users in my post.

It is also still unclear to me whether this is purely a visual bug or not. The replies and the topic seem to contradict eachother.

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The workarounds are as simple as changing settings in the escape menu, your logic makes zero sense.

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Unless I’ve not been informed about another workaround, changing the input device may not be applicable to some users.

First of all, it has been mentioned that the microphone mute button in the escape menu does not work.

Second of all, I’ve heard that changing other settings (like the device) will disable listening to other users (if the device does not function), but this was mentioned in a previous bug report and may not be intentional behavior. In my case, I cannot test this because I currently do not have access to VC, but I know a handful of people who do. From my knowledge, you can switch the microphone audio device but if it is not functioning you will not be able to listen to other users. For some people, the workaround is as simple as switching the device here and back, but for others with only one microphone device, it’s not that simple. Some users do not have an administrator account (to install a virtual microphone like Voicemeeter), a physical microphone that can be plugged in, or access to a port on their device (like a Windows-based tablet without OTG support, no OTG adapter, etc.).

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Saying that switching input devices is ‘too hacky’ is what doesn’t make sense here. Yes, some people aren’t able to do that, and in that case the ROBLOX employees that focus on bug-fixing need to make this higher priority in that case, but having to change the input device is absolutely not ‘hacky’.

Compare it to changing your graphics level or your mouse acceleration level inside the escape menu, it’s that simple for those who are able to.

Also, I never said the mic mute button worked for this bug.

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In my case where I have a handful of unused input devices that function, either virtual or physical, this is feasible. On some (probably most) systems, this requires the installation of a virtual microphone software (or opening up the device manager and disabling application access of the device), in which case this workaround can be considered hacky. I’ve also helped others fix their studio layout when the best workaround was to delete the Roblox registry keys, and some users considered that workaround hacky. I thought it was quite intuitive for a workaround. In addition, many users might not even know what the setting does, so they are scared to touch it or mess with it.

I think the next best thing, for privacy and security, would be to disable the voice chat feature altogether, or mute the microphone (if supported). It is a setting which does its job no matter what and if there are future voice chat bugs that are not potentially fixed with a workaround, you can guarantee that this setting would work.

Are you able to reproduce it and share logs from such session in DM? From the logs I received so far it looks like players were always muted.

We are looking for users that are able to reproduce this issue with animated microphone icon that reacts to voice activity. Please let us know if you can reproduce it.

Today, we enabled two fixes for the GUI issue. Could you all check if you can still reproduce this issue? Thank you for all your feedback and your help. You are awesome!

I’m not able to reproduce the issue anymore, so it seems to be resolved on my end. I’ll be sure to update you with details should it reappear. :slightly_smiling_face:

It appears that a similar issue has surfaced in-where if a player is disconnected from a game before connecting (“connect failed error”) the microphone is still enabled and records in the background, this isn’t really an issue as there aren’t any players available to hear, yet still a bug.

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