Microprofiler Analysis

My friend who is on a lower end PC sent me this screenshot of his microprofiler. Based on the details, what is the main cause of the lag? Is it the rendering, physics, or the scripts?

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Here’s a screenshot of a single frame my microprofiler results in your game, with some annotations. I’m playing at maximum quality:

Your friend’s screenshot is missing the yellow section and the green section (I suspect that the green section is missing because your friend doesn’t have a graphics card). Ask your friend to scroll down and look for the yellow section.

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So is rendering the biggest factor in causing the lag? Btw, we’re looking at the battle royale gamemode. Not the normal gamemode.

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I don’t know for sure (also I don’t know how to enter the BR mode in your game). What does your microprofiler output look like?

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I can’t tell from my microprofile because I have a really good PC.

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I have a good pc, too, but you can zoom it closer to the microprofiler output by scrolling up with your mouse (which is how I got the screenshot).

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From the looks of it you’re right, rendering takes a large chunk out of your frame time.

The green bar on top (labeled Id_Opaque) to the best of my knowledge shows how it takes to render all the opaque parts on the scene.

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