Just by looking at the images you sent I think you might be zoomed in to far. You are looking at things going on 1 ms from each other, that is an insanely small amount of time (1 thousandth of a second!). Even an atom’s nucleus can look gigantic if you zoom in far enough.
It could also have to do with many un-anchored mesh parts, unions, or something with complex geometry that is difficult to render when many of them are created. I have this suspicion because there is a significantly large bar named “updateDynamicParts” as well as “Render”
There is a video on the
ROBLOX Youtube channel that shows how to use the
MicroProfiler to locate the problem.
I think the second video is more useful but I thought I should leave the first one just in case.
Also it might be valuable to instead use the
ROBLOX Developer Console instead of the
MicroProfiler or to instead use both together. If you’re the owner of your game you can get some pretty useful information.
Using the developer console you can record information using the micro profiler on the server rather than your client.
You can access your
logs folder pretty easily. Press
win + r and enter this:
%localappdata%\Roblox\logs and ok.