Microprofiler CopyTexture::SkyLight causing lagg

Hey guys any ideas what is causing this?

Have you found the answer for this yet? I’m having the same issue

Also having this issue! I have a PartCache implementation and it’s causing lag, even when these parts with tons of Textures is over 1e9 studs away from the camera position. I have up to tens of thousands of textures under workspace, but they shouldn’t be able to be rendered.

image

Might make a bug report on it soon if nobody else has. A temporary solution for me is to set the LocalTransparencyModifier of all the textures to 1, but this would turn 1 property set into possibly 7 whenever moving parts from the cache and back. Not a good solution as its performance relies on as little property changes as possible.

Weirdly seems to only lag when I move my character around, but not when I change the orientation when it’s focused on my character. Will have heavy frame times for about 1 second after I stop moving, then go to basically 0ms.