Microprofiler help (physics)

Alright, so I have a game which does not use roblox physics at all with the exception of player characters. Other than that, there’s nothing much which requires roblox physics.

I got this profile dump from a player who has a “more prominent version” of this lag issue. When I play, the “proccessPendingCollisionAssemblies” is significantly longer than other operations, but it isn’t enough to lower FPS (due to my specs) However, for mid and low range devices, it is a problem.

Here is a dump if anyone wants to see it for themselves. Please let me know what “proccessPendingCollisionAssemblies” means, as there were no moving assemblies besides player characters when this dump was taken

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