Microprofiler is reporting 200Ms+ from "Write Marshalled" when reparenting an object with a script in

Noticed my game would lag every time an enemy was destroyed for the first time. Upon further investigation I discovered it only occurred when a script was in it, even if this script had nothing in it would always spike for the first 1 or 2 enemies and it didn’t matter where I moved it to as long as it was from workspace to a place.
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Checked around on the devforum and found bug reports from up to 3 years ago that have not had this issue resolved

Thank you roblox engineers :smile:

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Can you link the related bug reports that have gone unresolved?