Noticed my game would lag every time an enemy was destroyed for the first time. Upon further investigation I discovered it only occurred when a script was in it, even if this script had nothing in it would always spike for the first 1 or 2 enemies and it didn’t matter where I moved it to as long as it was from workspace to a place.
Checked around on the devforum and found bug reports from up to 3 years ago that have not had this issue resolved
Thank you roblox engineers
A private message is associated with this bug report