Noticed my game would lag every time an enemy was destroyed for the first time. Upon further investigation I discovered it only occurred when a script was in it, even if this script had nothing in it would always spike for the first 1 or 2 enemies and it didn’t matter where I moved it to as long as it was from workspace to a place.
Checked around on the devforum and found bug reports from up to 3 years ago that have not had this issue resolved
It seems like there are multiple issues in this thread, some of it is reparenting, some of it is streaming, none of which can be reproduced without Studio or Engine logs and repro places.
It is still possible that the places where this occurs have issues and the messages are just the consequences of these issues.
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