Microprofiler "task()" process?

Hi everyone! One of the games I’ve been working on has recently started experience sever server lag. I’ve been spending a lot of time trying to diagnose it via the microprofiler.

It seems that there is 1 process called “task()” that is using a huge amount of resources. I have no slight clue what task() is. I’ve searched around through all the code in the game looking for anything similar to that and have found nothing.

I was hoping that someone more familiar with the microprofiler could help me in figuring out what this task() process is.

Thanks

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I’m having the same issue.

It looks like it’s a part of the physics engine, but I have no idea how to help it. :/