Hi everyone! One of the games I’ve been working on has recently started experience sever server lag. I’ve been spending a lot of time trying to diagnose it via the microprofiler.
It seems that there is 1 process called “task()” that is using a huge amount of resources. I have no slight clue what task() is. I’ve searched around through all the code in the game looking for anything similar to that and have found nothing.
I was hoping that someone more familiar with the microprofiler could help me in figuring out what this task() process is.
Thanks