Hi, I’m trying to optimize my VR game for better framerate, and Right now the biggest thing that’s been maxing out my frame time is something called “Present”
(single frame from microprofiler)
note I’m not a Roblox engineer so I don’t know for sure, this is just my best guess based on what the developer page says and what the names are, and I can’t find other info about this on the devforum or online.
I think this is where the main rendering happens, hence the name “Perform”. GUIs would be updated, the 3D viewport would be updated etc using information from the Prepare stage.
That probably means V-sync to prevent screen-tearing and rendering more frames than your monitor can display. If I’m correct, that means there’s likely nothing that you can do to decrease it.
well that’s odd. why am I getting Vsynced down to 40 FPS? nothing else is taking even remotely that long to process. and the frame time stays the same even when I delete all the ingame scripts…