About me
Hello! I’m a Roblox developer and aspiring UGC catalog creator from Canada.
I’ve modeled many items for Roblox games in various styles. This portfolio showcases a mixture of recent and older work.
Historical info
- I’ve been scripting and building in Roblox Studio since 2014.
- I’ve been modeling and uploading meshes to Roblox for as long as it was possible (since around 2017).
- These days, my work is split around 40% in Roblox Studio and 60% in Blender.
Games
Over the years, I’ve contributed to games like Heroes of Robloxia, Dungeon Quest, Outlaster, Eviction Notice, Deathrun, Restaurant Tycoon, Be a Toy, and more.
It feels wonderful to be a (however small) part of games that bring joy to people’s lives.
Showcase
UGC Concepts
They are modeled and textured without using pre-made assets. This section is meant to showcase my familiarity with 3d modeling and texturing.
Renders
@4Sci designed and posed all of these characters - that’s why they look cool. I only rendered them. This section is meant to showcase my familiarity with virtual lightning and materials using 3d software.
Roblox Toys
I’ve been fortunate to have some of my creations make their way into Roblox toys.
These characters were designed by @4Sci - he has the lion’s share of credit. I modeled any complex shapes needed to complete the design and rendered them.
I created the samurai helmet, signpost, and flames here.
I created the shields here.
I created the stinger and pinchers here.
Availability
I’m available for commissions as well as one-time projects, and also looking to join a team or studio. My hours are flexible.
Contact
You can reach me here on the Developer Forum, or
Twitter: x.com
Discord: @Mightty_