This is the official update board for the game ‘Miles’. Anything else not on our social media or here is entirely fake.
Milestone 2
Archives
v0.0.2.322
v0.0.2.322
-
Added this bulletin board
-
A lot of background optimization (such as MapProcess, reduction of unnecessary remote events, and so on)
-
Changed leaderboard to a button rather than pressing the
Tab
key -
Fixed multiple tween issues
-
Redesigned the colouring system (made it portable / modulized)
-
Separated door script from the
MapProcess
script -
Reinserted the image preloader
v0.0.2.347
v0.0.2.347
-
Changed beta logo
-
Modified the death screen (Added death reasons (still under work), decreased
ColorCorrection
effects, utilized the FOV module and made it unable to spam the replay button) -
Background Optimization
-
Modified Season / Episode Selection Screen (still a little broken)
-
Packed away unnecessary scripts that won’t be in use in
Singleplayer mode
for future uses
v0.0.2.432
v0.0.2.432
-
Modulized
start screen
for efficiency -
Made the
go back
button fixed in the season selector menu (so you can go back to start menu) -
Optimized
quit
button to previous points -
Completely revamped the loading screen
-
Made a nice gradient effect to the
SeasonSelector
screen -
Bug fixes (like Text.Scaled on leaderboard, certain UI element fixes and modifications, etc)
-
Added level timer
-
Changed certain sound effects
-
Fixed maps not coming up after quitting a level
-
Disabled
CoreGui
on the update place (including the mouse aswell) -
Made Death Messages work
v0.0.2.560
v0.0.2.560
-
Fixed music slider
-
Converted FOV to a slider
-
Overhauled settings window
-
Made Settings Saveable
-
Changed the skybox
-
Improved the badge given tween
-
Improved Datastores’ code (generally)
-
Animated side buttons with varying textures
-
Fixed text scaling on certain elements
-
Updated this bulletin’s organization method
v0.0.2.740
v0.0.2.740
-
Updated In-Game UI Scale
-
Reduced Vignette intensity
-
Removed background in leaderboard
-
Disabled forcefield when a user spawns
-
Rework the coin’s appearance, twice (still in the works though)
-
Updated sprites
-
Added the Power-Up Notification toggle
-
Modified Badge UI
-
Stabilized Death Text
-
FOV limited to 90
-
FOV widens when SpeedBoost is activated
-
Fixed Settings Data
-
Updated animations
-
Optimized Default Badge UI Removing Code
-
Updated Roblox Menu’s UI
-
Updated Sound Effects (wip)
-
Only play Land animation when falling from a certain height
-
Localization Improved (Italian, Simplified Chinese, Norwegian, Serbian)
-
User gets highlighted when they use a powerup
-
Camera shakes when something explodes
-
UI moves along with the camera to give life
-
Optimized PowerUps script
Milestone 3
v0.0.3.141
v0.0.3.141
-
Fixed Fall Out Of Map Death Message
-
Improved Shutdown screen
-
General Bug Fixes
-
Updated UI scaling
-
Optimized multiple scripts
-
Added a VFX system (still WIP)
-
Created a new Badge Template Design
-
Leaderboard refresh
-
New Miles Logo
-
Person Flickers on spawn
-
RemoteEvents Optimization
-
Datastore Optimization
-
CollectionService Optimization
-
Badges Optimization
-
Finalized the coin and its sprite
-
Secured RemoteEvents
-
Moved Game (Miles [Milestone 3] - Roblox)
-
Updated Miles Update Log Logo
-
Fixed Graphical Issue with the game introduction
-
Switched PUN switch to a Boolean-style tick box rather than a switch
-
Fixed Settings Colourization Graphic Issue
v0.0.3.270
-
Updated Speed and Jump Boost Sprites
-
Updated Coin’s Texture
-
Made Teleporting Seamless from the main place to the Update Area
-
Converted Map Processing to
CollectionService
rather than individual scripts -
Updated Settings UI
-
Fixed several UI bugs
-
Switched Colouring to CollectionService rather than individual scripts
-
Disabled ability for Mobile / Tablet users to join the game (Temporary until further notice)
-
Switched In-Game buttons to open windows with CollectionService
-
Updated UI during the game
-
Updated menu screen UI and converted most of its functionality to be hosted via CollectionService