Mini Map API Request

I was referring to people making dynamic minimaps – not premade ones.

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It looked more like a blanket statement to me, my fault.

Having classes for minimap drawing sounds awfully specific.
Wouldn’t this be pretty trivial to implement if you had some sort of vector graphics API similar to Flash or HTML5?

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we just need a canvas object or a way to mask elements.

you’re asking for something a very small amount of people would actually use. there does not need to be a minimap service. however, features that might enable minimaps and similar things to be created more easily are something you could suggest.

I disagree, if you look at any open world game they all have minimaps or a map of some kind. I can go on the games page and think of plenty of games that would benefit greatly from having a map. Take Phantom Forces for example, it has a radar right now, which is better than nothing, but it would be much better with a visual map with walls and depth. Lumber Tycoon 2 is another great example that would benefit from a dynamic minimap. How cool would it be to see all the trees dynamically growing and falling down in a gui object that would be much less resource intensive than if a developer tried to script it. I’m talking about a voxel based dynamic minimap system that developers could customize, why would any of you not want this? Perhaps some of these objects aren’t needed, such as the blips could just be image labels, however that would take away the ease of the built in events I had in mind like the BlipReached event. I don’t know I’m just trying to help all developers by suggesting an easy way to make minimaps.

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A canvas element would be nice. Seems to me like it could encompass this functionality and offer many more possibilities as well. I’m not sure if there would be technical limitations though, especially with texture memory on mobile.

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