No the Y height should at minimum one stud above the tallest point in the map
The ray length should be 1 stud lower than the lowest point on the map or
RayLength = (HighestPoint + 1) - (LowestPoint -1)
No the Y height should at minimum one stud above the tallest point in the map
The ray length should be 1 stud lower than the lowest point on the map or
RayLength = (HighestPoint + 1) - (LowestPoint -1)
Would it be possible to ignore transparent parts?
The most performative thing would be to just make a copy of the map and just run a loop through all your base parts and remove transparent ones.
Those error messages are not related to RoRender.
Hello my game is so big it takes so long to render it, would turning the pixels per stud work better, with my current map the x Pixels are 37000 or so, here are some screenshots, and problems i have as Ro render is very confusing.
Problems
Screenshots
This one is weird
This one is weird too
A close up of rocks?
Very close up water…
Black image…
And a working render of a part of my map, i don’t know how this one worked.
Are you using the newer version of the plugin widgeon made. It has dragger handles that let you easily “aim” the rendering to within the box.
As for taking too long, that has more to do with how many cores your cpu has, however you can speed up the process by making ray length as short as possible.
37,000x37,000 is too large and will create a black image, try creating smaller Cube sections and stitching them together. As for the other issues try using the newer one: https://twitter.com/widgeonrblx/status/1098119169063641088?lang=en
The red cubes you see in your image are because those parts may be invisible but red, or textured but base color red.
Please improve the resizing. The handles are really glitchy and hard to use
I have problem, that image 5000x5000 renders, but doesnt export
That doesn’t seem to fix it,
My mesh collision fidelity is set to default.
Could OP help with this issue?
Is that suppose to be a normal looking plane?
RoRender is not designed to handle textures in it’s current form, in the meantime I recommend using photoshop to give the plane textures.
That wouldn’t… ahh… hmm
Okay kinda a issue since most of the map is using textures Thanks tho.
NOTE: Java JDK 11+ removed the JavaFX module from it’s library, and it will have to be installed separately for the
.jar
to run.
The link in the original post should work as it appears to still be JDK 8, but if you are running later versions, you’ll be in for a bit of a headache, installing the JavaFX module and appending it your environment variables and then recompiling it in your IDE of choice.
I loosely followed this guide by JavaFX to get the .jar
working for me:
Your Java JDK directory should be a System Variable named JAVA_HOME
, and the the JavaFX SDK should have it’s subdirectory /lib/
as a System Variable named PATH_TO_FX
.
I was having difficulty getting it to run in CMD
with javac -jar RoRender.jar
, and opted to repackage it in IntelliJ, which they outline in the link above.
Also, if you need to increase your memory allocation for large renders, run the .jar
in CMD
using:
java -Xms%ALLOCATION_IN_MB%m -jar RoRender.jar
Replace %ALLOCATION_IN_MB%
with your amount of unused RAM, i.e. -Xms6144m
for 6GB.
Hey that looks a lot like str- Oh, it is strucid! It looks 10 times cooler with this plugin! Great job!
You’ll have to be more specific about what you need help with. Follow the guide on the original post to get is all set up and configured
ok so I did what u said. And I have the jdk but the jar file is not opening at all
Cant get the jar file to run, something to do with javaFX? I have no idea how to use java, followed how to install the plugin, java all installed but when i try to run the .jar it does nothing.