We just enabled a change to Model:MoveTo
that removes some hidden, undocumented, and sometimes problematic behavior.
Previously, this function would internally call JoinToOutsiders
after moving your model, creating joint instances on compatible SurfaceTypes. Whether this happened or not could depend on whether it was called in Studio or being played in a published place.
We have removed this joining behavior so that MoveTo does only what it says: move.
If you were relying on this behavior (intentionally or unintentionally), you can simply call Model:JoinToOutsiders
right after you call MoveTo
and reproduce the old behavior.
Please reply here if you run into any issues!