Hey developers,
November was a pretty spectacular month for the developer community. Let’s reflect on what we saw!
Live-Ops
There’s usually a big section on Live-Ops with a collective thank you for every game that participated that month. Well, the Live-Ops program is on hold while we revamp it for 2020. You can read about it here: An update on Live Ops
Updates and Changes
Holiday Schedule for the DevEx Team
Get your DevEx requests in! The DevEx team, much like the rest of Roblox, will not be in the office later in the month. That’ll mean slower processing times for your DevEx requests.
There’s a new type of Medium article in town!
Okay, so this one isn’t new, but we’re still looking for new content to publish on our Medium publication. You may notice that each time I put this in a Monthly Recap, my pleading gets more and more intense. Please, oh please, let us show the rest of the game design industry how smart Roblox developers are, and that Roblox development is serious business!
Introducing New and Improved Plugin Management!
Whoa, that’s pretty cool, right? Check out the announcement to learn all about our new tools for plugin management!
Improvements to Packages in Studio (November 2019)
Read this one for a rundown on the latest updates to Packages!
Terrain - Water, Water Everywhere + Big Brushes
This is where I would put a water pun, but I’m afraid my creativity well is running dry. Anyway, read this announcement to learn about the fun new changes to Terrain editing… including sea level and bigger brushes!
Luau Progress Recap
Zeuxcg captivated us with an update on Luau, our faster Lua VM. Check it out!
LoadLibrary is going to be removed on January 6th
Please enjoy us in wishing LoadLibrary a happy retirement. It’s going away on January 6th. Please read the announcement, especially if you’re still using LoadLibrary.
Studio Beta. It’s For Everyone!
You read that correctly - the Roblox Studio Beta Features can be used by anyone and everyone. Learn how to opt-in to beta features through this lovely announcement.
GetJoinData now includes SourceGameId
Rejoice, for GetJoinData now provides SourceGameId alongside SourcePlaceId when called. Read the announcement for more information.
New: Set Custom FrameRate in Animation Editor Beta
Now you can set your own custom frame rate for animations in the Animation Editor. Nice! Check out the announcement to learn more.
Minor change to Model:MoveTo
Previously, Model:MoveTo would internally call JoinToOutsiders, which wasn’t ideal at all. Now, the function only moves the model. No joints attached!
Default Shirt and Pants To Be Applied If The Requested Ones Are Unavailable/Moderated
Now, deleted shirts and pants will no longer make you appear in your birthday suit .
There’s a new Robux icon!
“People have told me that I don’t look the same.” There’s a new look for Robux! Go to the announcement to grab copies of the icon in the form of .svg files.
Further Changes to the Developer Forum
We made some changes to the Developer Forum in October. Well, in November we took it even further. Except in one case, where we decided to bring it back in a little bit. Read the announcement to find out what that case was!
Release Notes
THE NUMBERS, MASON!
Introducing Grass
I saved the best for grass. Wait, that’s not right… Regardless, we released Grass for Studio back in November so that you can test how your game looks with it enabled. As of today, it’s now live on the client too! We were thrilled at how many of you responded with screenshots of your games using Grass. Read the announcement for more information, and read the replies if you want to see a bunch of pictures of grass - really cool pictures of grass!
November was really awesome! We anticipate some more fun stuff in December as the year wraps up. With that said, all of us here at Roblox wish you happy holidays and hope you have a wonderful month !
Thanks,
Developer Relations