Notice: This change is now active. Please report any issues in this thread, thanks!
A couple months ago, we requested volunteersto help us test minor changes to Vehicleseat controller. In case you missed it, here is a quick recap:
We have noticed one of the issues preventing devs from switching to the new PGS physics solver is using the VehicleSeat controller. The VehicleSeat allows you to quickly make cars and other simple vehicles without the need to write any code. It has been used in a variety of games for years.
We’ve made some tweaks that make the VehicleSeat run a lot smoother when using the PGS solver, and prevented models with super high torques from exploding. Previously, when using the VehicleSeat controller with the PGS solver, the vehicles could have shaking or bouncing wheels, and even this:
Now, this behavior shouldn’t happen.
However, there is a large variety of possible vehicles that can be made using the automatic VehicleSeat controller, so we are looking for some volunteers to help beta test these changes. If you are using VehicleSeat controllers in your game, please share your PlaceID below to test this feature. We’ll announce here when the change will be enabled. Once enabled, you will also want to make sure your place is using the PGS solver. After that please let us know if you run into any problems!
Note: This change does NOT effect just having a VehicleSeat in your game for input purposes on your own controller, only if you are using the surface hinge wheel automatic controller.