I’ve seen a couple games manage to pull off a semi-realistic mirror through cloning characters. But i’m confused on how to properly match the location and orientation, along with the animation in the mirror.
I tried writing this:
wait(3) while true do wait() players = game.Players:GetChildren() for i=1, #players do local ccc = players[i].Character players[i].Character.Archivable = true newww = ccc:Clone() newww.Parent = workspace newww.HumanoidRootPart.CFrame = script.Parent.CFrame + (script.Parent.Position -ccc.HumanoidRootPart.Position) wait() newww:Remove() end end
But it just leaves a flashing, unanimated, unrotated, character on the other side of the mirror. It also places the character on the opposite side horizontally.