Based on the title, I hope there’s a good idea of what this thread is. We all know the beta release on ViewportFrame is out, but many people wanting to use it as security cameras think of replicating the entire workspace every second. While that may seem like a good idea to some people, it’s not the best way to handle this.
EDIT: There must be a model with a PrimaryPart visible in order to be replicated! If anything is obstructing view of the PrimaryPart to the camera, it will not replicate!
CREDITS: Credits to @Corecii (:WorldToScreenPoint() - #4 by Corecii) for his corners function!
NEWER/IMPROVED: (ViewportFrame Camera System) Credits to @boatbomber for a much better system for the community to use!
For my first release, I’m hoping to give insight on how you should be using ViewportFrame as a security camera. While this may not be near to as efficient as some people think, I’m hoping you can look at it and improve on it. If there’s any improvements made and you wish to share with the community, I’ll gladly post it on here with credits given to you! Anyways, hope you enjoy and hopefully learn!
Viewport_Demo.rbxl (126.1 KB)