Mirroring Animation to Other Parts

I was animating the wings of this model:

I wanted to mirror the key frame from the right wing to the other.

I thought hitting “ctrl + r” to reflect would work, but I think it reflects all the rotational axis and the key frame, leading to this:

If there was a way for the animation to update to the other as I go, that would be nice.

  • move left side joint by however many degrees
  • move the right side part by the same amount of degrees
  • move to next joint set

I want the wings to be mirrored with each other.

The problem with your solution is that for each key pose, I would have to click on each key frame, get the data of them, calculate the offset, and then match the data.

as far as i know that long and tedious method you just described is the only way of doing what you want to do specifically (unless there’s some obscure modded moon animator that has what you want)