Mirroring viewmodel animations

okay so basically i’m making a first person melee hack and slash game similar to MORDHAU, however i’m facing a pretty big problem, in MORDHAU, animations are tilted in depending on where the player is looking, i’ve already implemented the “directional” attack system however it’s not really directional if all the animations come from the right of the screen. so far, i’ve tried reversing all the keyframe values but it ends up in quite a mess. honestly no clue how i’m meant to do this, though it may be possible to rotate the viewmodel’s CFrame though that would probably conflict with the way i coded viewmodels