Here it says “Rarity 100%” … see when I see that I think dang this must be super rare!! “100% rare” but on the contrary its 100% FREEEEEEE… sooo yea maybe fix that?
Basically changing the word “Rarity” to “Obtainability” would make sense with the current percentage thing. Because yea, a rarity of 0% shouldn’t be (Impossible), because 0% rare means 0% hard to get, meaning its not hard to get and its a freebie.
Personally, I like it the way it is now. I feel like if they were to change it so the bigger the number the rarer, it would ruin the overall “wow” effect you get from seeing those badges at low percentages.
I have to agree, yes maybe it doesn’t make sense at all for us more grown up people, but when you think about it there’s a lot kids playing Roblox and therfore the current way it’s done works perfectly as they understand it, to some point atleast.
The rarity is 0.0%(Impossible) when I was a kid I was only looking at that number. Young players will feel motivated and they will join the game to try to get this badge.
Same for the old version of my game, there was a badge that was hard to get and players were try harding to get it.
Right now rarity is calculated by how many unique users have earned the badge versus all-time unique players.
Solution to this is to change it to calculate how many unique users have earned the badge versus how many unique users have visited after badge creation.