Edit: This is a visual bug with the Show Rig Bones part of Import 3D. After importing the mesh into Roblox, the bones are there in the Explorer and work fine.
Hey @Reditect!
Just looked into this issue, it’s a problem with how we represent/handle our bones in Roblox VS in external tooling.
In Roblox we don’t save the location of end cap of bone, just it’s direction. This means we have to make a best guess of how big the bone is for visualizations.
Previously our best guesses we’re pretty size dependent (we expected models to be around Roblox character sized), and the FBX you attached was quite large, which meant our 1 stud end indicator was for all practical purposes invisible.
I’ve updated the algorithm so hopefully it should work better for imported models of all scales, and that update should be rolling out into studio in the next couple of weeks!