so i’m trying to generate a random user ID and check if the player is valid and not deleted. if the player is deleted, i want it to choose another id until it fills up the whole table.
the for loop should put 30 usernames into the table but it ends up putting 24-29 inside it. ty!
function module:AddNPCsToQueue()
local NPCS = {}
for p = 1, #module.tilesfolder:GetChildren() do
local randomID = math.floor(Random.new():NextNumber(2, 4_000_000_000))
local success, result = pcall(function()
return module.User:GetUserInfosByUserIdsAsync({randomID})
end)
if success then
for _, userInfo in ipairs(result) do
table.insert(NPCS, userInfo.Username)
end
else
repeat task.wait()
randomID = math.floor(Random.new():NextNumber(2, 4_000_000_000))
until module.User:GetUserInfosByUserIdsAsync({randomID})
end
end
print(NPCS)
end