Mistakes 5% of new devs make that you shouldn't!

Hey! I know the title is a bit weird, but yeah, I’m gonna be going over mistakes that 5% of new devs make so that you don’t end up making them. First of all

Publishing your game before it is finished

This sounds like something only a non-advanced developer would do, but trust me, I’ve seen it before. Here’s an example. Once, I stumbled upon a small obby, and the description said there were 40 stages. I hit play, and wanna know how many stages I saw? Like, 4. Not only is this a terrible practice, but others may think your obby was clickbait and send hate, which you seriously don’t want. Here’s another potential mistake some people make:

Not fully understanding what you’re learning

I’m sure most people have been through this, and I have too. When I started to script, I would just memorize code from documentation, which was severely unintelligent of me. Now, I know that if I took my time to understand the code, I could have memorized it easier. Also, doing this is not only a good practice but it’ll make you look smarter :sunglasses: :brain: :fire: Now, here’s a big one, that is very debated on but I personally believe it’s bad.

Getting into the habit of using too many free models

Now, it’s ok to use free models as a new dev. However, what you don’t want to do is get in the habit of using them for a while. You can add them in your game and learn from them, but please, don’t use them to make entire games and be opening toolbox 100 times a day for 2 years. Once you get basic knowledge of scripting, you should try your best to avoid using free scripts and models. The first reason you shouldn’t do this is because later on, you might feel bad, and quit developing. Secondly, if you make a game with free models, you may get sent hate, such as “Dude, your games suck, stop using free models.” or something like that. Also, it’s just a really bad practice.

Conclusion

That wraps up this “tutorial”, I hope you learned something and won’t make these mistakes again! Even if some mistakes sound like they’re made up, trust me, it happens, and I’ve seen it. Anyways, bye, and have a great day making awesome Roblox games! (or learning how to make them)

(Also, the ‘5%’ was just a random number I chose that was relatively low)

11 Likes

Publishing isn’t necessarly making public.

This can be a good way to learn how to use Roblox Studio at first… That’s what I did and now I do not use any free models anymore, on my big projects.

4 Likes

Actualy I recommend publishing your game before it’s finished as long as you make sure to tell the player the game hasn’t went Gold yet. So you can get feedback from players. And players might remember to check on your game later.


I’d also like to add something to “Getting into the habit of using too many free models” I recommend getting most of your free models from the DevForums.

5 Likes

What is “finished”? Plenty of games release before a final update or before a v1.0.0. Many popular games nowadays actually release in early access intentionally to keep a community over the cycle of development.

Now if we’re talking about “game isn’t out of prototype phase”, then yeah, only release once your game is functioning.

4 Likes

Yeah, I forgot to mention that. I totally agree with you, however.

This is ok, but you don’t want to lie to your players, in this case, telling them there are 40 stages when there are only 4. You could say something like “4 stages and counting” instead of “adventure through 40 unique stages.”