Hey! I know the title is a bit weird, but yeah, I’m gonna be going over mistakes that 5% of new devs make so that you don’t end up making them. First of all
Publishing your game before it is finished
This sounds like something only a non-advanced developer would do, but trust me, I’ve seen it before. Here’s an example. Once, I stumbled upon a small obby, and the description said there were 40 stages. I hit play, and wanna know how many stages I saw? Like, 4. Not only is this a terrible practice, but others may think your obby was clickbait and send hate, which you seriously don’t want. Here’s another potential mistake some people make:
Not fully understanding what you’re learning
I’m sure most people have been through this, and I have too. When I started to script, I would just memorize code from documentation, which was severely unintelligent of me. Now, I know that if I took my time to understand the code, I could have memorized it easier. Also, doing this is not only a good practice but it’ll make you look smarter Now, here’s a big one, that is very debated on but I personally believe it’s bad.
Getting into the habit of using too many free models
Now, it’s ok to use free models as a new dev. However, what you don’t want to do is get in the habit of using them for a while. You can add them in your game and learn from them, but please, don’t use them to make entire games and be opening toolbox 100 times a day for 2 years. Once you get basic knowledge of scripting, you should try your best to avoid using free scripts and models. The first reason you shouldn’t do this is because later on, you might feel bad, and quit developing. Secondly, if you make a game with free models, you may get sent hate, such as “Dude, your games suck, stop using free models.” or something like that. Also, it’s just a really bad practice.
Conclusion
That wraps up this “tutorial”, I hope you learned something and won’t make these mistakes again! Even if some mistakes sound like they’re made up, trust me, it happens, and I’ve seen it. Anyways, bye, and have a great day making awesome Roblox games! (or learning how to make them)
(Also, the ‘5%’ was just a random number I chose that was relatively low)