Hi so I recently imported a Mixamo animation through blender which all went okay, the Animation in the Animation editor is playing perfectly as it should however when I run the animation In game the animation clips into the floor at certain points and the HumanoidRootPart wobbles throughout it? How can I fix this?
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What you need is root based animation. I am currently having this problem myself with a arpg I’m working on. there is a module called Smart Animations that aims to solve this problem however it only works with characters that have a torso, I have not yet looked at the code to see if I can fix it to use rigs
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I looked at the plugin and it only checks for UpperTorso and Torso so I tried to add the mixamo:hips bone to the check and the animation was converted, however the animation it produced was a bit wonky
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thank you so much! ill try this now
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