Mob Control game, Feedback?

Hello! Me and my friend @willozzy_dev made a cool quick project. Made for the fun. How we got the idea: We got the idea from a trend mobile games had, multiplication gates or addition gates where an NPC would walk through one of these gates and would replicate itself a specific amount times.
Video:


(Note: Don’t worry about the huge fps drop when the npcs are walking through the x7 multiplication gate near the end, we don’t know why it happens. I could find a fix later I guess)

It is likely that you have seen something like this before from ads, or you actually play the original game!.
Feedback appreciated!

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Never seen this before! Looks neat!

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Thank you! Appreciate the feedback!

Is there anything that could be added or changed in the project?

I think you should add upgradable cannons and definitely different islands.

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I will note this if we decide to turn it into a full Roblox Experience. Thank you for the feedback!
Appreciated!

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Hey, very neat game! I suggest lowering the multiply values (to *2 and *4, or *5), an easy way to lower the lag a bit without doing a massive amount of bug fixing.

Try to make it a competitive game, with multiplayers.
And also the cannon + dummy looks weird… Why not just cannon balls?
You can add NPC skins after

I found the issue. It was caused by the touch events in the dummies, so I limited the touch event to only the HumanoidRootPart.

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We made it dummies because we were trying to remake a mobile game into Roblox.
The cannon is supposed to look weird. It was made quickly.
The dummy is just the default r6 Roblox character.
We might make it a game, but idk. I’ll note the first thing you wrote.

Using the R6 dummy is probably quite computationally expensive due to the additional functions that a full Humanoid posses. You could remove the non-essential parts and make it a plain welded Model instead.
Removing the Humanoid (add you Touch event to the Torso), HumanoidRootPart and the Motor6Ds should reduce the load. Just use welds on the rest of the parts in place of the Motor6Ds .

The idea of dummies is good, but you should add some animations instead of floating straight

They are. It just seems like they aren’t

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I already fixed the lag, Now, it can handle more than 600 dummies at once. (Note, this is on the client, so if I made some computation handled on the server, the lag would be reduced a lot)


Look closer. Here is proof they do actually walk and don’t float straight