local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local TakeLowerBun = game.Workspace:WaitForChild('Freezer'):WaitForChild("TakeLowerBurgerBun")
local TakeUpperBun = game.Workspace:WaitForChild('Freezer'):WaitForChild("TakeUpperBurgerBun")
local LowerBun = game.ReplicatedStorage:WaitForChild("Tools"):WaitForChild("Lower burger bun")
local UpperBun = game.ReplicatedStorage:WaitForChild("Tools"):WaitForChild("Upper burger bun")
local UI = player.PlayerGui.Hover
local Mouse = player:GetMouse()
local itemInfo = {
TakeLowerBurgerBun = "Lower burger bun",
TakeUpperBurgerBun = "Upper burger bun"
}
Mouse.Move:Connect(function()
if Mouse.Target then
if itemInfo[Mouse.Target.Name] ~= nil then
UI.Item.Visible = true
UI.Item.Text = itemInfo[Mouse.Target.Name]
UI.Item.Position = UDim2.new(0, Mouse.X, 0, Mouse.Y) + UDim2.new(0, 15, 0, 0)
else
UI.Item.Visible = false
end
end
end)
TakeLowerBun.ClickDetector.MouseClick:Connect(function()
if player.Backpack:FindFirstChild("Lower burger bun") == nil then
LowerBun:Clone().Parent = player.Backpack
end
end)
TakeUpperBun.ClickDetector.MouseClick:Connect(function()
if player.Backpack:FindFirstChild("Upper burger bun") == nil then
UpperBun:Clone().Parent = player.Backpack
end
end)
this I just started making and it will eventually be a big part of my game so i decided to stop early and ask how i can make this mobile compatible. I like the UI being next to the mouse when you hoven over the item but a player on Mobile does not have a mouse so is there an equivalent or something similar i can do to achieve the same result for mobile. For pc this works fine