Mobile Emulation in Studio

We can’t test our games for mobile in studio. There is no way, unless we, in our code, treat all click events as if they were touch events and modify the CoreScripts to treat us like a touch-enabled device, to test in a mobile environment in studio.

What I request is an easy way to emulate mobile (specifically touch-enabled) devices in studio. Perhaps we could also “force” the game to render in certain sizes too. This would definitely help a bunch in creating games for all platforms.

Link to GitHub issue entry