Mobile Future Lighting Glitch?

Hello, I was testing my game on an 8th gen iPad, and I ran into some lighting issues. A bunch of these “reflection balls” (?) started appearing on the walls whenever I turned a light on. Some were there even before any lights were turned on. Does anyone know why this is happening, and how to fix this issue? Thanks.


It could be the reflectiveness (or the part’s actual reflective amount) of the actual map causing this, unless it works just fine on PC, then I’m not sure how to help.

I checked that, and all of the parts’ reflectance is set to 0. Thank you for the advice, though.