Mobile JumpButton keeps being created when mobile control schemes switch

This bug appears to be new, and it’s related to the PlayerModule system.

If you keep switching control modes from the main menu, the jump button keeps getting re-created instead of reusing the button that already exists.

(cc @AllYourBlox)


This also breaks things when devs hook into the JumpButton itself - because it’s covered by the clones and won’t fire.

I think this can be fixed by doing this

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This has been fixed.

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