Mobile movement-button detection

I’m trying to figure out how to detect when a player’s movement button-thing is going forward, and bind it to the “W” key but I’m not sure how to detect that.

Is there some kind of InputType that I’m just not seeing? Or do I have to use some sort of Vector2? I’m just lost.

Do you mean sort of like how rules of Survival has the “double tap forward to run continuously” thing?

I mean like, how do you check if this…
41%20PM
is in the top position

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