Mobile players needs to be able to activate a remote when touching the screen. However, this disables the ability to jump on mobile. I tried different ways such as using jumprequest or different events. I can’t figure out how to fix this.
Code
if UIS.TouchEnabled then
UIS.TouchTapInWorld:Connect(mouseDown)
elseif UIS.KeyboardEnabled then
mouse.Button1Down:Connect(mouseDown)
end
I can’t recreate this behavior using TouchTapInWorld and default controls on my phone. Does commenting out that snippet cause jumping to work again on mobile?