Mobile players rotating screen when swiping (Literally 360 degrees of control)

I don’t even know. Mobile players seem to be able to rotate their screen a full 360 degrees of rotation when swiping when the camera is set to Scriptable. Not like “Here’s portrait mode”, but like, “I can rotate my screen to any rotation I want, even upside down just by swiping”.

There isn’t any code I have in the game for this sort of function, so I’m wondering if it’s some kind of property I have accidentally turned on? I will try to link a video to the problem soon, once I can get ahold of one.

Any help is appreciated, thanks!

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Is this a bug report, or are you asking hwo to fix it? The topic is just very vague.

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I apologize for that, that is my bad. I wasn’t sure if I should put the topic as “game design support” or “scripting help” because I have no code in my game to have this as a feature. No, this is not an engine bug report-- at least, not intended to one. This is a game-specific bug that I am trying to fix-- and since I have no code for this as a feature-- I assumed it might be some kind of property I have ticked by accident? I don’t know, I’ll change the topic to “scripting help” to avoid confusion.

Sorry, I didn’t really understand the whole thing.
Check out StarterGui.ScreenOrientation.
Sensor let’s them do 360 degrees if I understood you correctly!

ohh, alright!
I apologize for the late response, haha. Haven’t been checking for responses like I should’ve, sorry!

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alright, before StarterGui.Screenorientation was set to LandscapeSensor, now it’s sent to LandscapeLeft. I had a mobile playtester test the game (as I cannot on mobile), and they were still able to rotate the screen inside of the menu a full 360 degrees. Hmm…

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This should have kept it landscape only… Weird.

I don’t really understand your issue fully.
Can you send a video of the issue?

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In StarterGui, set ScreenOrientation to LandscapeSensor and there will be no rotating the screen.
I seem to be a bit late here… Dang you testing.