So I am making a select system for my training UI and I want it to be mobile compatible. but it is very glitchy such as if I select a player it may select another character sometimes it may not even unselect a character.
I used this method to get the character from mobile:
My Code:
UIS.TouchTapInWorld:Connect(function(pos, gp)
print("fired-mobile")
if gp then return end
local ray = Camera:ViewportPointToRay(pos.X, pos.Y, 0)
ray = Ray.new(ray.Origin, ray.Direction * 500)
local Target = workspace:FindPartOnRayWithIgnoreList(ray, Filter)
if Target then
if Target.Parent:FindFirstChild("Humanoid") and Selecting == true then
local Character = Target.Parent
if not Character:FindFirstChild("SelectionBox") then
local Box = Instance.new("SelectionBox", Character)
Box.Adornee = Character
Box.Color3 = Color3.fromRGB(255, 170, 0)
Box.LineThickness = 0.05
Box.Transparency = .5
table.insert(Selected, Character.Name)
updateSelected()
else
Character:FindFirstChild("SelectionBox"):Destroy()
local index = getIndex(Selected, Character.Name)
table.remove(Selected, index)
updateSelected()
end
end
end
end)
updateSelected() is a function that gets the table and outputs the results on the gui on the left side of the screen
Video of what it is like for mobile: