So basically, I got a free model mobile shiftlock system, because I have no idea how to make those. It works fine for the most part.
However, when the HumanoidRootPart is anchored, the mobile player can rotate their character with shiftlock, while a PC player cannot. How do I make it so that mobile players can’t turn with shiftlock while anchored aswell?
There should be a line of code that rotate the character HumanoidRootPart to be in the same direction than the camera… if you find it then add a new check with it:
if HumanoidRootPart.Anchored == false then
--Line to rotate character
end