Mobile shiftlock is different

So basically, I got a free model mobile shiftlock system, because I have no idea how to make those. It works fine for the most part.

However, when the HumanoidRootPart is anchored, the mobile player can rotate their character with shiftlock, while a PC player cannot. How do I make it so that mobile players can’t turn with shiftlock while anchored aswell?

2 Likes

There should be a line of code that rotate the character HumanoidRootPart to be in the same direction than the camera… if you find it then add a new check with it:

if HumanoidRootPart.Anchored == false then
    --Line to rotate character
end

which script, exactly? theres like 10 module scripts.