I have a mobile shiftlock script and it works perfectly until i reset. It still moves my camera but im not locked when rotating the screen on mobile and testing on pc.
heres the script
local MobileCameraFramework = {}
local players = game:GetService("Players")
local runservice = game:GetService("RunService")
local CAS = game:GetService("ContextActionService")
local player = players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local root = character:WaitForChild("HumanoidRootPart")
local humanoid = character.Humanoid
local camera = workspace.CurrentCamera
local button = script.Parent
--Visiblity
uis = game:GetService("UserInputService")
local MAX_LENGTH = 900000
local active = false
local ENABLED_OFFSET = CFrame.new(1.7, 0, 0)
local DISABLED_OFFSET = CFrame.new(-1.7, 0, 0)
local function GetUpdatedCameraCFrame(ROOT, CAMERA)
return CFrame.new(root.Position, Vector3.new(CAMERA.CFrame.LookVector.X * MAX_LENGTH, root.Position.Y, CAMERA.CFrame.LookVector.Z * MAX_LENGTH))
end
local function EnableShiftlock()
root.CFrame = GetUpdatedCameraCFrame(root, camera)
camera.CFrame = camera.CFrame * ENABLED_OFFSET
end
local function DisableShiftlock()
camera.CFrame = camera.CFrame * DISABLED_OFFSET
pcall(function()
active:Disconnect()
active = nil
end)
end
active = false
function ShiftLock()
if not active then
active = runservice.RenderStepped:Connect(function()
EnableShiftlock()
end)
else
DisableShiftlock()
end
end
local ShiftLockButton = CAS:BindAction("ShiftLOCK", ShiftLock, false, "On")
CAS:SetPosition("ShiftLOCK", UDim2.new(0.8, 0, 0.8, 0))
player:WaitForChild("PlayerGui").MobileUI.Shift.Activated:Connect(function()
if not active then
active = runservice.RenderStepped:Connect(function()
EnableShiftlock()
end)
else
DisableShiftlock()
end
end)
return MobileCameraFramework