Hi, the TouchPinch
event of UserInputService does not seem to ignore pinching over UI elements and as a result, it triggers when moving the camera with one finger, whilst another is moving the mobile thumb-stick. Are there any custom implementations of pinch detection, or are there methods to allow the event to ignore this?
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^ Bump, I am also having an issue where having your finger on the mobile thumbstick triggers the TouchPinch
event when another finger is also on the screen. Please let me know if you find a solution.
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Hey, In your TouchPinch
thread of code, I would suggest implementing a detector to check the local player’s player GUI and loop through every ScreenGui to see if it is enabled or not, and nest another for loop to check if there are certain frames visible to the player’s PlayerGui or not … Please let me know if this works !