it doesn’t destroy the model and leaves an error
I don’t know how to fix this, it should’ve been a simple Destroy() code but it think it’s very complex
The function when animation loadnpc is stopped
it doesn’t destroy the model and leaves an error
I don’t know how to fix this, it should’ve been a simple Destroy() code but it think it’s very complex
The function when animation loadnpc is stopped
I’d assume the model has 2 or more parts inside of the model. My best guess is if the first tween ends and another tween ends aswell due to another part being tweened, the script will error. I guess your best way is to throw in a task.wait(), insert number if it still errors, right after :IsA().
script.Parent.Parent.Parent… blablabla dont do this
define ur variables