Model from Blender is not imported correctly

Hello everyone.

The problem is that one of the meshes (in Blender it is “group_1”) does not appear when imported into Roblox Studio (it is simply invisible). And I don’t know what the reason for this is, if only because I’m not really experienced at it. And even after several days of research I couldn’t find anything, because the problem seems to be more complicated. And while I’m at it, is there a way to export the texture so that I can easily create a UV map with the colors from the meshes (in Blender), so that it is automatically applied or I don’t need a UV map at all?

1 Like

Click the overlays panel and enable Face Orientation. Alt + N > Flip any red normal (as seen from the outside)

still does not work

Do you have Face Orientation to true? Doesn’t seem like it. You can also attempt to set DoubleSided in Studio to true, however it isn’t recommended.

its active but still not work with the Flip Function