I exported a cannon model from studio as my client wants some changes to the model and the texture but for some reason when I go into material preview mode the model turns transparent. I already cleared the custom split normal data so the model looks fine in solid mode.
How do I fix this?
Material preview:
There are 3 possible issues: inverted normals, negative scale, or a broken material. If the first 2 are fine, build new materials. I’ll see if I can find the article. There might be a way to correct the old materials if this is the problem.
This is specifically related to imported models in blender. The link is not particularly helpful.