Model invisible on client

So, I’m making an aot game and i’ve had a problem for a while.
When the titans spawn they’re sometimes invisible on client, and become visible when the player respawns, but are always visible on server, after trying to fix it for a bit i believe the reason they’re invisible is my Resize script, which i use to give the titans a random size:

 local PhysicsService = game:GetService("PhysicsService")
 
 game.ReplicatedStorage.GrowthEvent.Event:Connect(function(Titan)
 	local Percent = math.random(10,19) / 10 -- 
 	
 	local Humanoid = Titan.Humanoid
 	--
 		local Motors = {}
 	table.insert(Motors, Titan.HumanoidRootPart.RootJoint)
 	
 	for i,Motor in pairs(Titan:GetDescendants()) do
 		if Motor:IsA("Motor6D") then
 			table.insert(Motors, Motor)
 		end
 	end
 	--
 	for i,v in pairs(Motors) do
 		v.C0 = CFrame.new((v.C0.Position * Percent)) * (v.C0 - v.C0.Position)
 		v.C1 = CFrame.new((v.C1.Position * Percent)) * (v.C1 - v.C1.Position)
 	end
 	--
 	--
 	for i,Part in pairs(Titan:GetDescendants()) do
 		if Part:IsA("BasePart") then 
 			Part.Size = Part.Size * Percent
 			PhysicsService:SetPartCollisionGroup(Part,"T")
 			local ok, groupId = pcall(PhysicsService.GetCollisionGroupId, PhysicsService, "T")
 		end
	end
 	---
 	---	
 	for i,Accessory in pairs(Titan:GetChildren()) do
 		if Accessory:IsA("Accessory") then
 			Accessory.Handle.AccessoryWeld.C0 = CFrame.new((Accessory.Handle.AccessoryWeld.C0.Position * Percent)) * (Accessory.Handle.AccessoryWeld.C0 - Accessory.Handle.AccessoryWeld.C0.Position)
			Accessory.Handle.AccessoryWeld.C1 = CFrame.new((Accessory.Handle.AccessoryWeld.C1.Position * Percent)) * (Accessory.Handle.AccessoryWeld.C1 - Accessory.Handle.AccessoryWeld.C1.Position)
			Accessory.Handle.Mesh.Scale *= Percent	
 		end
 	end
end)

any tips to improve the script and maybe fix the problem? any help be appreciated.
it is also worth mentioning that on client the titan’s size changes and their transparency property is at 0.

Correct me if am wrong, but you are trying to get a percentage between 10-19 right?

If so I believe you have to divide it by 100 and not 10

No, I want the number to be between 1 and 1.9, I dont believe the percentage is what’s causing the problem, sorry if the variable’s name is misleading

1 Like

whats Event? BlindableEvent? The event is sent from where, where is Titan reference sent from? Is that local or server script?