I am trying to make an infinite obby with this script
function NewObby()
local counter = 0
wait(10)
counter += 20
local ObbyNum = math.round(Random(1 , 6))
if ObbyNum == 1 then
local v = game.Workspace.Obby1
local clone1 = v:clone()
clone1.Parent = workspace
clone1.Position = clone1.position + Vector3.new(0, counter*20, 0)
else
if ObbyNum == 2 then
local v = game.Workspace.Obby1
local clone1 = v:clone()
clone1.Parent = workspace
clone1.Position = clone1.position + Vector3.new(0, counter*20, 0)
else
if ObbyNum == 3 then
local v = game.Workspace.Obby1
local clone1 = v:clone()
clone1.Parent = workspace
clone1.Position = clone1.position + Vector3.new(0, counter*20, 0)
else
if ObbyNum == 4 then
local v = game.Workspace.Obby1
local clone1 = v:clone()
clone1.Parent = workspace
clone1.Position = clone1.position + Vector3.new(0, counter*20, 0)
else
if ObbyNum == 5 then
local v = game.Workspace.Obby1
local clone1 = v:clone()
clone1.Parent = workspace
clone1.Position = clone1.position + Vector3.new(0, counter*20, 0)
else
if ObbyNum == 6 then
local v = game.Workspace.Obby1
local clone1 = v:clone()
clone1.Parent = workspace
clone1.Position = clone1.position + Vector3.new(0, counter*20, 0)
end
end
end
end
end
end
end