Hey guys!
When I join my game there is a model which is fully un-anchored and is supposed to be able to move. What happens is it stays stuck in the position and doesn’t want to move when I get in the vehicle seat. Then when i move it with admin commands and I get in the vehicle seat it then moves. It also will move when I reset the entire map. I have no idea what the problem is when I first join the game (the model, except the gliders are also un-cancollided.)
Could you please help?
Thanks!
The clue about it moving after touching with admin commands suggests that the part is being taken over and owned by the client. If this “vehicle” is propelled by body movers, then it needs to be owned by the server. Try calling model.PrimaryPart:SetNetworkOwner(nil)
on the part.
Unfortunately, I tried it but it didnt work.